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Cyborg Highway WIP
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Devlog
Iteration: Jump Paths
March 20, 2020
by
Pyrian
I've tried another iteration on the problem of communicating to the player where they can (and cannot) jump to - my fourth major take on this UI. I call the new elements "jump paths", curved and anima...
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Next Update Delayed Until September 14th
August 30, 2019
by
Pyrian
2
Meta-Update: My own personal hell child bonding opportunity has been extended. I'm expecting to get the next update out about September 14th. Thanks for your patience...
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Iteration: Fog of War, Hit Effects
August 06, 2019
by
Pyrian
2
More iterating: I've updated the Fog-of-War to hopefully be less distracting. Now instead of a big dark area, it dims the road and masks out the cars and units. If you're brave, try pressing "r" to se...
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Iteration: Jump bars and input arrows
July 31, 2019
by
Pyrian
Doing some iteration on the core gameplay loop. I've added "jump bars" alongside adjacent cars. When the jump arrow reaches a jump bar, you can jump on that car. Should be simple and clear, I hope. I'...
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Delivery Vans Bring Fog-of-War!
July 27, 2019
by
Pyrian
1
Delivery vans are tall - tall enough that you can't see over them unless you're on one. Fog-of-War is almost always challenging to implement and this was no exception, but it's working and uploaded no...
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Split Arrows
July 21, 2019
by
Pyrian
1
Trying out a new "jump arrow" indicator where two split halves of the arrow come together to indicate you can jump now. Special thanks to Ask A Game Dev for the suggestion. Let me know if it helps, di...
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Ride in Style on the Limousine!
July 19, 2019
by
Pyrian
Cyborg Highway now features a Limousine! It's the first vehicle that's wide enough to contain multiple "jump points". This meant adding the ability to have horizontal jumps, which took rather more eff...
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Portrait Mobile Fix
July 16, 2019
by
Pyrian
1
Fixed an issue where some phones, if locked to Portrait, would display the game in Portrait mode, in which it is unplayably small...
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Android/Touch Screen support!
July 13, 2019
by
Pyrian
Cyborg Highway now has Android and Touch Screen support! (iPhone/iPad not yet supported. WebGL fullscreen isn't allowed on that platform.) EDIT: If it's staying in Portrait mode on your phone, you may...
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Added Another Car, Dropped to Six Lanes
July 06, 2019
by
Pyrian
Added a second new car. Finally got rid of that original car, drawn in a few minutes during a game jam with paint.net shape primitives. These new cars are also textured to work best at 1080p, although...
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New Car Plus Bugfix
July 03, 2019
by
Pyrian
Mixed in the first new car. It's designed for 1080p rather than 720p so may look better fullscreen than the old car does. Also, and the real reason I hurried to upload this, I fixed a sound bug that w...
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Controller Mapping
July 02, 2019
by
Pyrian
So since absolutely 100% of the one person who provided feedback on the controller support needs custom controller mapping, it's now in! Press "M" from the opening dialog to access the controller mapp...
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Xbox Controller Support
June 26, 2019
by
Pyrian
Cyborg Highway Xbox&equivalent controller support is in and uploaded. Tested in Windows 10 with Edge, Firefox, and Chrome. Ended up being a lot of work. I wanted to use a third party product with robu...
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Updated Page
June 22, 2019
by
Pyrian
1
I've updated this page so it looks less barren. In the past month, I've added dynamic traffic, a melee hammer, a shotgun, and many other little improvements. I'll be posting updates to this page from...
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