Iteration: Fog of War, Hit Effects


More iterating:

I've updated the Fog-of-War to hopefully be less distracting. Now instead of a big dark area, it dims the road and masks out the cars and units. If you're brave, try pressing "r" to see the psychedelic rainbow version of fog-of-war.

The kick effects have also been completely overhauled, with a bright flash and a spray of bits and sparks.

Finally, cars now have a slight bump when they run over a fallen cyborg.

A bit of bad news: August is looking very busy in a "life responsibilities" sort of way, so my productivity on this project is likely to be slow until September.

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