Added Another Car, Dropped to Six Lanes
Added a second new car. Finally got rid of that original car, drawn in a few minutes during a game jam with paint.net shape primitives. These new cars are also textured to work best at 1080p, although the actual characters will blur a bit because they're still sized for 720p.
I've also added "landing points" on the cars, to better control where the units cling to. Their positions on the new cars look much better now. This change is also critical to support larger, multiple-landing-point vehicles (coming soon!).
In addition, I zoomed in a bit and brought the game down to six lanes. Hopefully it'll be a bit easier to see what's going on! The long term plan is to have a typical section have four major lanes, a train track at the top, and on-ramps/off-ramps at the bottom.
Files
Cyborg Highway WIP
High Speed Brawler
Status | In development |
Author | Pyrian |
Genre | Action |
Tags | Arcade, Beat 'em up, brawler, Controller, Cyberpunk, frogger, gamepad, jumping, Sci-fi |
More posts
- Iteration: Jump PathsMar 20, 2020
- Next Update Delayed Until September 14thAug 30, 2019
- Iteration: Fog of War, Hit EffectsAug 06, 2019
- Iteration: Jump bars and input arrowsJul 31, 2019
- Delivery Vans Bring Fog-of-War!Jul 27, 2019
- Split ArrowsJul 21, 2019
- Ride in Style on the Limousine!Jul 19, 2019
- Portrait Mobile FixJul 16, 2019
- Android/Touch Screen support!Jul 13, 2019
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