The Fog-Of-War change was definitely for the better.
Cyborg Highway WIP
Zip along the highway on the roofs of passing cars! Jump from car to car! Kick your enemies to the pavement!
Up/Down arrow or W/S to jump, space for melee hammer, click to fire shotgun
Xbox controller: Left stick/D-pad move, right stick aim, left trigger melee, right trigger ranged, A to start/continue
Press "M" from the opening dialog to map your specific controller
Touch: Swipe to jump, tap to shoot, tap "Hammer" buttons to activate melee attack.
This is the latest Work-in-Progress version of Cyborg Highway. Feedback is always appreciated! The original mini/jam prototype is here: https://itch.io/game/edit/414403
Join the Dranamic Interactive Discord: https://discord.gg/AWzG9Ys
Follow on Twitter: https://twitter.com/Dranamic_
Follow on Facebook: https://www.facebook.com/Dranamic/
Harmful or Fatal Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
Street Sound by Daniel Simion
Bir Poop Splay, Ta Da, Small Fireball by Mike Koenig
Cha Ching Register Sound by Muska666
Swoosh 1 by man on SoundBible.com
shotgun-old school by RA The Sun God
Assorted clips from SoundJay.com
- Next Update Delayed Until September 14thAug 30, 2019
- Iteration: Fog of War, Hit EffectsAug 06, 2019
- Iteration: Jump bars and input arrowsJul 31, 2019
- Delivery Vans Bring Fog-of-War!Jul 27, 2019
- Split ArrowsJul 21, 2019
- Ride in Style on the Limousine!Jul 19, 2019
- Portrait Mobile FixJul 16, 2019
- Android/Touch Screen support!Jul 13, 2019
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Very fun little game, but there is definitely room for improvement .
- I think it would be helpful to slow the cars down a bit sense it is difficult to focus with so many quickly moving objects.
- Speaking of the cars, I think they need to be a bit darker to make the enemies pop out more.
- The trucks blocking your view is distracting because it moves so quickly and doesn't really hinder you
- The GUI is pretty iffy. I think it needs to be bigger and their needs to be more telling the player what each bar represents
Hi, thanks for trying it out and giving feedback! Always appreciated. :) Which particular GUI elements do you think need to be bigger? What sort of screen were you playing on (PC/phone/tablet)?
The three bars that show the shotgun ammo would make more sense if they were in the shape of something like a bullet and were enlarged
Ahhh yeah I could definitely make that bigger. It's not really bullets, though. I think I'm running into the limitations of dumping people into gameplay without any tutorial or instructions. It's "capacitance" energy that powers all special abilities (currently just the hammer and shotgun). And the bar is kinda the worst place to look at it, it's also displayed on the character and on the mouse pointer. But nothing in-game tells you any of that... I think perhaps it'll be clearer when players start without any special abilities and buy them over the course of missions, getting a little video of how it works before each purchase.
Thanks again. :)
BTW, a lot of people complained about being distracted by the view-blocking effect, so I've made it a mask/dimming effect. Seems to be better for most people.
Hey, I gave the game a shot, saw it Kickstarter a week ago or so, and glad to see it got updated! I love this game concept! My current highest score is $10000
Here's some stuff to mention
- Can you make it so the shotgun knocks the enemy back towards the cursor. You could aim the gun away from oncoming cars then, and make it more of a viable combat choice.
- Love the turn signals
- How about getting trucks? Longer cars, like limos or something.
- This would be a lot of work, I'd imagine, but... lane merging occasionally? I don't know how much it would change gameplay, and not sure if it's something you're going for, but it would be interesting.
I couldn't actually find any bugs or issues aside from the instability, but that's from HTML5, so I can't put it against your game. Maybe offer a downloadable file too though for those who want to play the game smoothly.
Pretty excited to see where this game goes. It's definitely one of a kind as far as I know!
Hi, thanks for trying it out and leaving feedback! Always appreciated. I'll bet you could get your score up with a little practice. ;)
What sort of instability did you experience? What browser are you using? I'm trying to keep it running well in WebGL/HTML5, but it can be a struggle sometimes. Chrome and Firefox seem to run it better than Edge. So many people prefer to be able to just jump in from their browser that I hadn't given much thought to including downloadables. I'll get a set in later this week.
- I'll be adjusting the knockback (right now it's the same as a kick, which leads to weird angles). There will also be other weapons, including a magnet harpoon for pulling enemies towards you!
- There's a whole set of vehicles planned! Different cars, big trucks, little trucks, garbage trucks, taco trucks, wood chipper trailers inexplicably left running... Hoping to get at least a few in next week!
- Lane merging/splitting, off-ramps, on-ramps, and passing trains are all in the plans.
Oh that's awesome you've already thought about lane merging and all that other stuff. I'm using Chrome, but I may have been running it with heavier programs in the background, so they probably had an impact on performance. But the only instability I encountered was a minor slow down every now and then for a few seconds. Nothing game breaking.