Iteration: Jump Paths
Cyborg Highway WIP » Devlog
I've tried another iteration on the problem of communicating to the player where they can (and cannot) jump to - my fourth major take on this UI. I call the new elements "jump paths", curved and animated segments extending from the player avatar to where they can land. I think this is much clearer than before and I can hardly imagine why it wasn't my first take on the issue.
My last devlog said "Next Update Delayed Until September 14th". Lol, well, what's a half-year between friends, right?
Files
CyborgHighway.zip Play in browser
Mar 20, 2020
Cyborg Highway WIP
High Speed Brawler
Status | In development |
Author | Pyrian |
Genre | Action |
Tags | Arcade, Beat 'em up, brawler, Controller, Cyberpunk, frogger, gamepad, jumping, Sci-fi |
More posts
- Next Update Delayed Until September 14thAug 30, 2019
- Iteration: Fog of War, Hit EffectsAug 06, 2019
- Iteration: Jump bars and input arrowsJul 31, 2019
- Delivery Vans Bring Fog-of-War!Jul 27, 2019
- Split ArrowsJul 21, 2019
- Ride in Style on the Limousine!Jul 19, 2019
- Portrait Mobile FixJul 16, 2019
- Android/Touch Screen support!Jul 13, 2019
- Added Another Car, Dropped to Six LanesJul 06, 2019
Comments
Log in with itch.io to leave a comment.
Great to see that you've been able to work on this again (I haven't exactly worked on my bigger project till recently either). As for the UI, you should have the X/Diamond go on top of the cars and change color. The X could be red and the Diamond could be green. Maybe do these two in their purest form (As in 255,0,0 for red and 0,255,0 for green) as well, they'll stick out more from the duller tones of the cars.