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Cyborg Highway Minigame

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Devlog

  • First Ranged Ability: Shotgun
    June 20, 2019 by Pyrian
    Cyborg Highway now has its first ranged ability, the shotgun! Just point and click with the mouse to fire. Short range, wide shot, knocks enemies back just like a kick. Note that like the hammer, it e... Continue reading
  • Hammer Time
    June 15, 2019 by Pyrian
    First ability, a melee attack that can knock away attackers! Press space to activate. Try it out yourself in the beta: Cyborg Highway beta Note that capacitor charges are displayed as lights on the ma... Continue reading
  • Capacitor Display
    June 06, 2019 by Pyrian
    Working on Mana no Energy no Capacitors. Here we have three out of four unlocked, expend them quickly, and watch them charge back up... Continue reading
  • Brake Lights & Blinkers
    June 01, 2019 by Pyrian
    1
    Added brake lights and turn signals. Cars actually using their turn signals feels unrealistic to me. A bunch of tuning and the traffic is still not as convenient to navigate as the original version, w... Continue reading
  • Dynamic Traffic
    May 30, 2019 by Pyrian
    1
    Cars change their speed and lanes now. Still needs some tuning to dampen harmonics (meaning "natural" generation of bunches and voids which aren't fun to play around). Gif on Imgur... Continue reading
  • Kickstarting!
    May 23, 2019 by Pyrian
    Just launched a Kickstarter in hopes of funding a more complete version of this game! Please support my efforts! Thank you very much. https://www.kickstarter.com/projects/dranamic/cyborg-highway... Continue reading
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