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Cyborg Highway Minigame
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Devlog
First Ranged Ability: Shotgun
June 20, 2019
by
Pyrian
Cyborg Highway now has its first ranged ability, the shotgun! Just point and click with the mouse to fire. Short range, wide shot, knocks enemies back just like a kick. Note that like the hammer, it e...
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Hammer Time
June 15, 2019
by
Pyrian
First ability, a melee attack that can knock away attackers! Press space to activate. Try it out yourself in the beta: Cyborg Highway beta Note that capacitor charges are displayed as lights on the ma...
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Capacitor Display
June 06, 2019
by
Pyrian
Working on Mana no Energy no Capacitors. Here we have three out of four unlocked, expend them quickly, and watch them charge back up...
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Brake Lights & Blinkers
June 01, 2019
by
Pyrian
1
Added brake lights and turn signals. Cars actually using their turn signals feels unrealistic to me. A bunch of tuning and the traffic is still not as convenient to navigate as the original version, w...
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Dynamic Traffic
May 30, 2019
by
Pyrian
1
Cars change their speed and lanes now. Still needs some tuning to dampen harmonics (meaning "natural" generation of bunches and voids which aren't fun to play around). Gif on Imgur...
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Kickstarting!
May 23, 2019
by
Pyrian
Just launched a Kickstarter in hopes of funding a more complete version of this game! Please support my efforts! Thank you very much. https://www.kickstarter.com/projects/dranamic/cyborg-highway...
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