Inventory and Items!


Now in Bunny Garden, you have an inventory, in which you can carry up to three items. There are four items you can find randomly in the game:

  • Falcon Feather gives you +1 Move every turn you carry it
  • Sprint Mint can be consumed to gain +4 Move for that turn only
  • Armored Vest saves you from a single attack (and is destroyed)
  • Spore Pod can be thrown to place low cover nearby

This isn't a lot, for sure, but it's chosen as a vertical slice of the items; one item that affects you while carrying it, one item you have to use, one item that's triggered, and one item that's thrown manually. The vest and pod further required a lot of work on the underlying systems so that they could function. It wasn't previously possible for terrain to change! Or for an attack to be survived. A ton of work (and a lot of debugging) went into making those items work correctly, or rather into making the world around them react appropriately without breaking.

I also added the dialog box system, the tooltip system, and the bunny portrait.

Next up, I plan on adding the ability to have two or three bunnies instead of just one. You'll have to rescue them first, though.

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